Documentation for <wlr/render/color.h>
Table of contents
- enum wlr_alpha_mode
- enum wlr_color_chroma_location
- struct wlr_color_cie1931_xy
- enum wlr_color_encoding
- struct wlr_color_luminances
- enum wlr_color_named_primaries
- struct wlr_color_primaries
- enum wlr_color_range
- enum wlr_color_transfer_function
- struct wlr_color_transform
- wlr_color_transform_init_linear_to_icc()
- wlr_color_transform_init_linear_to_inverse_eotf()
- wlr_color_transform_init_lut_3x1d()
- wlr_color_transform_ref()
- wlr_color_transform_unref()
enum wlr_alpha_mode ¶
enum wlr_alpha_mode { WLR_COLOR_ALPHA_MODE_PREMULTIPLIED_ELECTRICAL, WLR_COLOR_ALPHA_MODE_PREMULTIPLIED_OPTICAL, WLR_COLOR_ALPHA_MODE_STRAIGHT, };
Specifies alpha blending modes. Note that premultiplied_electrical is the default, so there is no "none" or "unset" value.
enum wlr_color_chroma_location ¶
enum wlr_color_chroma_location { WLR_COLOR_CHROMA_LOCATION_NONE, WLR_COLOR_CHROMA_LOCATION_TYPE0, WLR_COLOR_CHROMA_LOCATION_TYPE1, WLR_COLOR_CHROMA_LOCATION_TYPE2, WLR_COLOR_CHROMA_LOCATION_TYPE3, WLR_COLOR_CHROMA_LOCATION_TYPE4, WLR_COLOR_CHROMA_LOCATION_TYPE5, };
Chroma sample locations, corresponding to Chroma420SampleLocType code points in H.273. NONE means the value is unset or unknown.
struct wlr_color_cie1931_xy ¶
struct wlr_color_cie1931_xy { float x, y; };
CIE 1931 xy chromaticity coordinates.
enum wlr_color_encoding ¶
enum wlr_color_encoding { WLR_COLOR_ENCODING_NONE, WLR_COLOR_ENCODING_IDENTITY, WLR_COLOR_ENCODING_BT709, WLR_COLOR_ENCODING_FCC, WLR_COLOR_ENCODING_BT601, WLR_COLOR_ENCODING_SMPTE240, WLR_COLOR_ENCODING_BT2020, WLR_COLOR_ENCODING_BT2020_CL, WLR_COLOR_ENCODING_ICTCP, };
Well-known color encodings, each representing a set of matrix coefficients used to convert that particular YCbCr encoding to RGB. NONE means the value is unset or unknown.
struct wlr_color_luminances ¶
struct wlr_color_luminances { float min, max, reference; };
Luminance range and reference white luminance level, in cd/m².
enum wlr_color_named_primaries ¶
enum wlr_color_named_primaries { WLR_COLOR_NAMED_PRIMARIES_SRGB, WLR_COLOR_NAMED_PRIMARIES_BT2020, };
Well-known color primaries.
struct wlr_color_primaries ¶
struct wlr_color_primaries { struct wlr_color_cie1931_xy red, green, blue, white; };
Color primaries and white point describing a color volume.
enum wlr_color_range ¶
enum wlr_color_range { WLR_COLOR_RANGE_NONE, WLR_COLOR_RANGE_LIMITED, WLR_COLOR_RANGE_FULL, };
Specifies whether a particular color-encoding uses full- or limited-range values. NONE means the value is unset or unknown.
enum wlr_color_transfer_function ¶
enum wlr_color_transfer_function { WLR_COLOR_TRANSFER_FUNCTION_SRGB, WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ, WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR, };
Well-known color transfer functions.
struct wlr_color_transform ¶
struct wlr_color_transform;
A color transformation formula, which maps a linear color space with sRGB primaries to an output color space.
For ease of use, this type is heap allocated and reference counted. Use wlr_color_transform_ref()/wlr_color_transform_unref(). The initial reference count after creation is 1.
Color transforms are immutable; their type/parameters should not be changed, and this API provides no functions to modify them after creation.
This formula may be implemented using a 3d look-up table, or some other means.
wlr_color_transform_init_linear_to_icc() ¶
struct wlr_color_transform *wlr_color_transform_init_linear_to_icc(const void *data, size_t size);
Initialize a color transformation to convert linear (with sRGB(?) primaries) to an ICC profile. Returns NULL on failure.
wlr_color_transform_init_linear_to_inverse_eotf() ¶
struct wlr_color_transform *wlr_color_transform_init_linear_to_inverse_eotf(enum wlr_color_transfer_function tf);
Initialize a color transformation to apply EOTF⁻¹ encoding. Returns NULL on failure.
wlr_color_transform_init_lut_3x1d() ¶
struct wlr_color_transform *wlr_color_transform_init_lut_3x1d(size_t dim, const uint16_t *r, const uint16_t *g, const uint16_t *b);
Initialize a color transformation to apply three 1D look-up tables. dim is the number of elements in each individual LUT. Returns NULL on failure.
wlr_color_transform_ref() ¶
struct wlr_color_transform *wlr_color_transform_ref(struct wlr_color_transform *tr);
Increase the reference count of the color transform by 1.
wlr_color_transform_unref() ¶
void wlr_color_transform_unref(struct wlr_color_transform *tr);
Reduce the reference count of the color transform by 1; freeing it and all associated resources when the reference count hits zero.